Frostfire vs Sunfire Intro
As a tank players, we all know it’s always hard to choose a Mythic item. Especially, Frostfire vs Sunfire. As you can only buy a Mythic item once in a match, it’s necessary to know which one will be good for you and your team. Today, in this item breakdown, we will look at two of the tank Mythic items. After this, you will know the ability of each item, when to use them, the right path to build them, and more.
Build Frostfire vs Sunfire
People build Frostfire more against teams that can kite them than against teams that can fight them in close combat. Sunfire is much better if your main targets are things like Aatrox and Jarvan. I’m surprised that Frostfire is Shen’s most popular move, while Shyvana needs the slow. You might think Sunfire is the standard. But, like most Mythics these days, few champions can only run one Mythic.
Sunfire is a bit more expensive, but Frostfire does about the same damage to minions. This lets you build other important items sooner (Wardens, Bramble, Boots, Demonic). Sunfire’s extra damage doesn’t make much difference in team fights, where you need to be in combat for a long time. Tanks, on the other hand, shine in team fights. And in Lane, you often face Botrk or Sunderer, so you can’t fight for long periods of time. This makes the ramp burn a waste of gold.
If the enemy team isn’t very mobile and has a lot of close-range attackers, go for Sunfire. Maybe you’re ahead since it’s expensive. Then you should go to Titanic to quickly get tank items and clear waves. But use Frostfire if the enemy is very mobile or has champions that can attack from far away. Let’s say you’re behind, and it’s cheaper. If you need more damage, use Demonic Embrace to make Frostfire’s burn effect happen. Go full tank if you want to be tanky.
Personal Opinion Frostfire vs Sunfire
Most of the time, I choose Frostfire because it is more useful and will last longer. Sunfire’s tenacity is cool and does more damage. Runes and Mercury’s Treads can give you a lot of tenacity. As a tank, I care less about damage and more about staying alive.
Frostfire slows a large AOE every 4 seconds, which is useful for peeling and chasing down in team fights. Frostfire’s Mythic passive gives more health than Sunfire’s. The game makes you stronger as you go. You’re also a bigger threat, literally and figuratively.
Item Breakdowns – Frostfire Gauntlet
First, we’ll start with one of the Mythic tank items, the Frostfire Gauntlets. If you need sticking power in your kit, this item has a lot of armor and an extra slow. So, without any more delay, let’s get started.
We’ll start by looking at Frostfire’s basic stats. So, we can see right away that we have 20 Ability Haste, which is about 16.67% cooldown reduction, 25 armor, 450 health, and 25 magic resistance.
Also, each legendary item gives us 100 health through the Mythic passive. When we get to the visuals and animation, the item can grow the size by 6%.
I’ll explain the “size” part of Mythic since this item doesn’t give us any offensive stats. The only exception is the Ability Haste, added to the armor, health, magic resistance, and health on the Mythic passive.
This tells us that only tanks can use this item. Also, this item is only for tanks, and it has a lot more armor than a Turbo Chemtank, which has a lot of MR. This shows that this item would be more useful against AD-heavy teams than against MR-heavy teams.
When we look at the item’s passive part, we see that it has two of them.
- Using the Unique – Immolate, the ability to take or deal damage turns on this passive for three seconds. Deal 12 damage, plus 1% of your bonus health, based on your level. Every second, an enemy in a 325-unit radius takes magic damage. This radius gets bigger as you get bigger, which I’ll explain in a moment. Damage against minions went up by 25% bonus damage, and damage against monsters went up by 150%.
Now, to give quick context to the part of the unit, the bigger you are, the wider range the AOE damage will deal.
- Snowbind’s Unique basic attacks create a frost field of 250 units that slows enemies by 25% / 12.5% plus 4% / 2% per 1000 max health for 1.5 seconds. This field has a 4 / 6 second cooldown. Now it works like the old Iceborn Gauntlet, where the slow’s size depended on how much armor you had. The slow amount, however, would be flat. Now, the size of the slow is set, but it can get bigger depending on how much health you have.
If you remember, Iceborn used to be a sheen item, which meant it would trigger every 1.5 seconds between auto attacks when you used an ability. This passive has a flat 4-second cooldown, and you don’t have to worry about using the ability to turn it on.
There is only one of the Mythic items, so you can only buy one. Now that we’ve talked about this item’s basic stats and passives. I want to talk about the epic items that go into this and the right way to build the Frostfire Gauntlet.
Frostfire Gauntlet Recipe and Build Guide
First, we’ll look at Bami’s Cinder, which costs 1000 gold. This gives us 300 health and a passive mini-Immolate. When you take or deal damage in combat, you start doing 12 plus 1% of your bonus health per second in magic damage to nearby enemies in 325-units radius. This can do 25% more damage to minions and 25% more damage to monsters for three seconds. This effect can be refreshed during combat.
Now the reason we want to build Bami’s Cinder.
First is because this gives us health which is a defensive stat. That allows us to soak some damage. But this is also the only offensive item in the build path. Because this gives us extra wave clear and magic damage for trading and fighting with enemy champions in the lane. This is going to be the first item that we want to rush.
The second and Third item is going to depend upon what your match-up is in the lane. After Bami’s Cinder is built, if you are dealing with an AP match-up, you will build Null Magic Mantle for the extra magic resist.
If not, and you’re against an AD champion, you will want to build Cloth Armor, and then once you have all three of these items built plus 300 gold. You’ll have your Frostfire Gauntlet completed and ready to go.
Now that we’ve taken care of the proper build path with Frostfire Gauntlet. I want to get into this item’s visuals, animations, and what you expect to see.
Visuals and Animations
First, I will look at the Immolate on Bami’s Cinder. So you can see that when you’re not in combat, the Sunfire Cape gives you an animation that looks like the old one. When you go into battle, this orange animation will double and look like an orange gear. This will let you know that you’re using this item in combat. You’ll also be able to tell while you’re hurting your enemy.
This item’s damage’s shown by a blue number that goes down. Now that the Frostfire Gauntlet’s finished, we can see a few things. First, every Malphite has a Freljord symbol under him, which means that the item is complete.
Secondly, this symbol doesn’t move when we’re not in battle. But when we go into battle, the symbol starts to pulse, and a swirling frost fire ice appears around us. This means that the Immolate passive is now active and that we are in battle.
Second, with the other part of this passive, you’ll notice that when we auto-attack, the frostfire also goes around the enemy. It shows that they’re slowed down while standing there, and we can see the same thing when we look down at the item slot. It’s now on cooldown, which means you can’t use it for four seconds for melee and six seconds for range.
So, when I was reviewing this item’s stats, I said I would explain the 6% increase in size per legendary.
So, in this side-by-side comparison, you can see Malphite with only his Mythic items and no legendary ones on the left. On the right is Malphite, who has six item slots filled with boots, his Mythic, and four Legendaries.
So, it’s clear that this item makes champions pretty big. So if you want to try out different champions and see if you can make them big, you can. But this is what this thing can do to change how it looks.
Item Breakdowns – Sunfire Aegis
We’re going to look at Sunfire Aegis, a new mythic tank. It is the best tank in both the top lane and the jungle. It does an insane amount of damage per second (DPS) and lets you take a lot of damage. Also, the item makes your abilities work more quickly. So, without further ado, let’s get started.
The first thing we’ll look at is the item’s basic stats. We have 50 armor, and 500 health. This item has no offensive stats except for the Ability Haste. It only has armor, and health. This tells us that this item is only for tanks.
We can see that there are passives in the passive part of this item, but there is no active on this item. So you don’t have to worry about activating or hitting skill shots that another item might.
The first part of this item’s passive goes like this. This passive is on for three seconds when Unique Immolate takes or deals damage. Then, depending on your level, you deal magic damage equal to 15 plus 1.75% of your bonus health every second to enemies within a 325-unit radius of you.
Because of this effect, 100% of your bonus size against minions grew by 25%. And 150% against monsters damaging enemy champions or epic monsters at all. Each stack increases the MLA damage by 10% for five seconds. This can be up to six times for a 60% increase.
One thing must be clear about the increase in tank bonus size. You want to use an elixir of iron as your elixir. Elixir will make your champion’s model size bigger and champions like Cho’Gath stronger. Cho’Gath grows on its own as the game goes on. This will help them grow and make the Sunfire Aegis’s area of effect (AOE) bigger.
The second part of this unique passive flame touches many stacks. When you use a basic attack, it will explode around you. Then it will burn nearby enemies for three seconds at your current emulate damage. So this would mean that one item would do damage twice.
Sunfire Aegis is a Mythic item, and each legendary item gives you five Ability Haste. You’ll have 20 more Ability Haste in the late game with your boots, mythic, and four legendary items. Because this is a Mythical item, you can only make one.
Now that we’ve covered the basic stats, the passives, and how Sunfire Aegis works. I want to get into the appropriate build path and the epic items built into Sunfire Aegis.
Sunfire Aegis Recipe and Build Guide
The correct order in which you should build them as you know Sunfire Aegis builds out of two epic items. The first item that we want to build is Bami’s Cinder. This item grants 300 health and has a mini version of the Immolate passive that Sunfire Aegis has.
It looks like this. When you take or deal damage, you start doing fifteen plus 1% of your bonus health in magic damage to nearby enemies every second. The damage to minions and monsters went up by 25 for three seconds. Keep in mind that this passive effect will keep working as long as you are in combat.
Chain Vest is the second epic item we will add to Sunfire Aegis. The item gives us 40 armor.
We start with Bami’s Cinder because, as a Mythic, this is the item you’ll be rushing for first. So earning 300 health and passive damage always surpasses early game gains of 30 armor, 30 magic resist, and nine cooldown reduction.
Because the cooldown reduction won’t assist us much, having more damage will help us win trades, farm better, and force our opponent out of the lane. Now that we’ve gone over the proper build process for this item. I want to talk about the graphics and animations and what you can expect to see in-game when you make this item.
Visuals and Animations
First, we’ll look at Bami’s Cinder passive. When Shen isn’t in battle, you can see that the old Sunfire animation looks like orange gear. But when he fights an enemy dummy, you can see that his gear doubles. His animation gets bigger and more orange.
Even though he’s only auto-attacking one of the enemy dummies when he walks in the middle of all four, they all take damage from the AOE on that dummy.
It is now looking at a Sunfire Aegis that is all put together. You first notice that it has a Gold Shurima symbol underneath, which is different from the other emulate passive from Bami’s Cinder. It sits there and tells us it’s ready to fight when you’re not in battle.
When we go into battle, it flares up, and you see a bigger, golder animation, but not when we’re not in battle.
We are now taking a look at our item slot with Sunfire Aegis. You can see that there’s a base number on Shen, and when he’s out of combat, this is how Sunfire Aegis starts doing.
When he enters combat, it starts ramping up until it maxes out after six stacks and continues dealing that increased stack of damage. Finally, when Shen reaches max stacks, you can see his auto attacks exploding around him in the middle of combat. You can see the animation on all four dummies.
They are animations of fire that move and pulse. This means that our Sunfire Aegis is fully stacked. And they are taking more damage than Sunfire Aegis does when it emulates damage.
Final Thought on Frostfire vs Sunfire
League of Legends is a situation-based game. This means you act according to the situation you are in the game. It would be best to consider your opponent’s and teammate’s build to complete yours. I have given you most of the standard situational build. I hope this helps you to improve your game and understand the items better. Frostfire vs Sunfire is a constant debate, but both have their uses. To find a guide like this, always check our Game Guides page.