Hey gamers! Are you ready to ace Reverse: 1999’s Thief of Thieves missions? This guide is your key to scoring a perfect 100/100. Let’s jump right in!
1. Mission 1: Disc of Turin — Your First Challenge
Day 1: Start Strong
- Your move: For the first Daily Affair, choose “Check it yourself.” This adds +5 to your score.
- Next step: When a man claims to be a friend of Melania’s father, “Drive him away” for another +5.
Day 2: Emergencies and Choices
- Tackle first: In the Emergency, “Mediate the dispute” to get +10.
- Then decide: For Daily Affairs, pick tasks that avoid cleaning flowerbeds. Opt for “Refuse his request” or “Use more guards” for +5.
Day 3: Strategic Selection
- Emergency solution: Select “More arcane props” for +10.
- Daily Affairs: Choose “Drive them away” and ignore spirits for two +5s.
Day 4: Battle Day
- Combat focus: Defeat drunkards in the gallery for +5.
- Daily task: “Test” the shady man for another +5.
Day 5: Final Showdown
- Last fight: Beat the thieves to gain +10.
2. Mission 2: Mainedonty — The Unpredictable Path
Day 1: Quick Decisions
- Emergency: “Stop them!” in the gallery for +5.
- Daily Affair: “Compensate the Guard” for +10.
Day 2: Tackling Diverse Challenges
- Emergency: “Call an ambulance,” no points but crucial.
- Daily Affair: “Refuse her request” for +5.
Day 3: Prioritize Wisely
- Emergency: “More arcane props,” no rating change.
- Daily Affairs: “Refuse his request” or “Clean the flowerbed” for +5.
Day 4: Critical Choices
- Emergency: “Darn It” for +10.
- Daily Affair: “Insist on the schedule” for +10.
Day 5: Protect the Exhibit
- Only Emergency: Successfully defend for +10.
3. Mission 3: Crystal Skull — Shift in Roles
Stage 1: Think Like a Thief
- Emergency: “Talk to the guard” for +10.
- Daily Affair: “Enable the smoke alarm” for +5.
Stage 2: Top of the Gallery Matters
- Emergency: “The guards” for +10.
- Daily Affair: “Use the Sweet Dream Hallucinogen” for +5.
Stage 3: Dual Emergencies
- First Emergency: “Sleepy Popping Beans” for +10.
- Second Emergency: Just “Enter the hall.”
Stage 4: Quick Thinking
- Emergency: “Check the nearby exhibit” for +5.
- Daily Affair: “Use the Bubble Distractor” or “Jump out of the window” for +5.
Stage 5: Strategic Moves
- Emergency: “Use the Sticky Balls.”
- Daily Affair: “Wrap it with clothes” for +10.
Stage 6: Final Battle
- Defeat the big bloke to steal the Crystal Skull.
4. Mission 4: The Football Match — The Ultimate Test
Stage 1: Balancing Acts
- Emergencies: “Look up Guidance on Security” and “Check the CCTV.”
- Daily Affairs: “Enable the smoke alarm” and “Pay him” for two +5s.
Stage 2: Critical Decisions
- First Emergency: “Take out Guidance on Security.”
- Second Emergency: “Use it anyway” for +5.
- Daily Affairs: Choose “Roll it up” for +10.
Stage 3: Keep Up the Momentum
- Emergency: “Leave it to me!” for +10.
- Daily Affairs: “Use the Bubble Distractor” and “Avoid it” for two +5s.
Stage 4: Navigating Challenges
- First Emergency: “Try to escape” for +5.
- Second Emergency: “Retreat for now” for +10.
- Daily Affair: “Jump out of the window” for +5.
Stage 5: The Final Push
- Emergencies: Focus on removing the Emergency Charge Effect.
- Final Emergency: Win the small battle.
Stage 6: The Climactic End
- Main challenge: Defeat The Brain Security Robot. Use characters with Beast and Plant Afflatus at Insight Level 40 or above.
FAQ Section
Q1: Can I change strategies during a mission?
A: Yes, adapt as you go. The missions are dynamic, so flexibility helps.
Q2: What happens if I make a wrong choice?
A: You might not get a perfect score. Reassess and try again.
Q3: Is it crucial to follow this guide exactly?
A: It’s a strong recommendation, but your unique style can also work.
Q4: How important are character levels in these missions?
A: Quite important, especially in Mission 4. Ensure your characters are well-leveled.